Projects
Brackeys Game Jam
Whispers of Whitechapel : Created and textured all the art for the below project.
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"Whispers of Whitechapel" is a chilling and immersive crime horror game that transports players to the dimly lit streets of Victorian-era London, where the infamous Jack the Ripper terrorizes the city. Set against the backdrop of the Whitechapel district, players step into the shoes of an intrepid investigator determined to uncover the truth behind the gruesome murders that have thrown the city into a state of fear and paranoia.
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Heavy Lies the Crown
Creating photo realistic house assets for a client, this project was a main part of my final year of university. It focused on client relations and iterative designing, throughout the period of time I created 3 houses assets which were fully optimised and reduced poly counts. As well as learning new programs and workflows to create industry grade unique textures
Strike Force
This was a group client project carried out in my final year of university. The aim was to create a fully playable game which could be marketed towards modern arcade machines. I was both on the design and art team as well as carrying out QA after the games completion.
Snowy Palace Studio
Lower poly Indi RPG game, creating several different fantasy style houses.
313 Studios
Creating low poly style WW2 tanks and interiors for a new up and coming VR game.
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Panther/Panzer 4 and Auf H/ Sherman interiors
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3D Wargaming Terrain
3D Printing- learning and adapting known workflows, this results in exportable STL files which can be used in software like Cura. This project has lead to the increased experience with tool in 3Ds Max as well as learning different software's which are needed when printing.
Castle Wall Asset pack
This is the first part of my solo project, the aim is to create and model a full 3D medieval city. This will be used to improve my knowledge of Unity game engine as well as bolstering my knowledge of asset workflows.